Wednesday 18th September 2024
Video games
LO: to explore the history and context of video games.
USES OF GRATIFICATIONS
base line test:
DO NOW. 2nd october 2024
- Epic games
- 1991
- shooter/battle/action
- personal identity, information, entertainment, social interaction. a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
do violent video games make people more violent
do now 9th october 2024
- bandura
- it causes violence,
- addiction
- games have become more realistic,
- advertisements, perks,
regulation
PEGI regulates video games
PEGI 3
The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.
PEGI 7
PEGI 12
PEGI 16
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while the use of tobacco, alcohol or illegal drugs can also be present.
PEGI 18
The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and of the simulation of gambling, and explicit sexual activity should also fall into this age category.
The PEGI content descriptors
VIOLENCE
The game contains depictions of violence. In games rated PEGI 7 this can only be non-realistic or non-detailed violence. Games rated PEGI 12 can include violence in a fantasy environment or non-realistic violence towards human-like characters, whereas games rated PEGI 16 or 18 have increasingly more realistic-looking violence.
BAD LANGUAGE
The game contains bad language. This descriptor can be found on games with a PEGI 12 (mild swearing), PEGI 16 (e.g. sexual expletives or blasphemy) or PEGI 18 rating (e.g. sexual expletives or blasphemy).
FEAR / HORROR
This descriptor may appear as 'Fear' on games with a PEGI 7 if it contains pictures or sounds that may be frightening or scary to young children, or as 'Horror' on higher-rated games that contain moderate (PEGI 12) or intense and sustained (PEGI 16) horror sequences or disturbing images (not necessarily including violent content).
GAMBLING
The game contains elements that encourage or teach gambling. These simulations of gambling refer to games of chance that are normally carried out in casinos or gambling halls. Some older titles can be found with PEGI 12 or PEGI 16, but PEGI changed the criteria for this classification in 2020, which made that new games with this sort of content are always PEGI 18.
SEX
This content descriptor can accompany a PEGI 12 rating if the game includes sexual posturing or innuendo, a PEGI 16 rating if there is erotic nudity or sexual intercourse without visible genitals or a PEGI 18 rating if there is explicit sexual activity in the game. Depictions of nudity in a non-sexual context do not require a specific age rating, and this descriptor would not be necessary.
DRUGS
The game refers to or depicts the use of illegal drugs, alcohol or tobacco. Games with this content descriptor are always PEGI 16 or PEGI 18.
DISCRIMINATION
The game contains depictions of ethnic, religious, nationalistic or other stereotypes likely to encourage hatred. This content is always restricted to a PEGI 18 rating (and likely to infringe national criminal laws).
-GAME PURCHASES
The game offers players the option to purchase digital goods or services with real-world currency. Such purchases include additional content (bonus levels, outfits, surprise items, music), but also upgrades (e.g. to disable ads), subscriptions to updates, virtual coins and other forms of in-game currency.
how is the video games regulated ? refer to fortnite to support your answer. (4 marks).
the video game of fortnite is represented to the public by PEGI as a 12, it is presented as a 12 because it contains guns and violence towards other players, the aim of the game is to be the last one standing by killing the other 99 players by shooting them to death, or hitting them with axes or abilities, it is a PEGI 12 because it shows violence to unrealistic fantasy characters ( skins ), unlike PEGI 16 that contains violence to real-like characters, PEGI 7 or 3 because they should not contain any violence at all, so fortnite is fairly rated as a PEGI 12.
technology
do now 16th october 2024
- PEGI
- how people play with different platforms
- when the game is on social media websites
- the collaborations of different media producers or services that promote one another
- PEGI 12 because it contains mild violence.
convergence benefits the Fortnite brand because if they are constantly getting fresh updates, it gives the game more exposure and if the game has more exposure, more people will play the game and if more people play, they generate more income from the game. on the game of Fortnite it is accessible on most devices, and since the game is free on all platforms, more people will play it, and if you are not at home on your devices, it is accessible on mobile phones, this benefit's epic cause if more people play and buy more skins and perks, the game will generate more income. another way of income from Fortnite is live streams and live competitions, on multiple streaming platforms, this is an advantage for epic games cause it will be accessed to more people worldwide and generates more players. this proves that convergence benefits fortnite cause it expands their brand and makes players play it and get more money from the game.
synergy benefits the fortinte brand because it keeps the game fresh and it reaches out to a larger playing age and audience,
one reason synergy benefits the fortnite brand is it creates a wider audience
how do video games make money?
- advertising
- subscription
- microtransactions
- in-game advertising
- in-app purchases
- data monetisation
- merchandising
- in-game merchandising
- freemium games
- collaborations
audiences
- appealing images
- item shop
- new skins ( snoop dog, shaq)
- news and new modes, listening to the audience,
Do now 13th November 2024
- skins, passes
- family guy
- the game gets frequent updates to keep players playing, and the games free.
- personal identity, information, entertainment, social interaction.
- unreal engine
different audience groups
theory 2
do now. 20th November 2024
- engages interprets and responds to a media text, comment on the product
- audiences which accepts messages without response/ challenge
- asserts that people use media to gratify needs and wants for the audience
- synergy convergence
- unreal engine
video games: exam preparation
- Epic games published the game Fortnite.
- A PEGI rating determines what age group the game is suitable for, Fortnite's PEGI rating is 12, because it contains cartoon violence.
- Convergence has made the game so popular because of collaborations, this keeps the game fresh to a wider audience.
- Fortnite is mainly funded by in-game purchases in the item shop, or passes, the item shop contains mainly skins, emotes, weapons, and limited time bundles, this keeps the game fresh for the players.
- Fortnite targets many different audiences, but the game mainly targets young men, (12-18).
- the different elements to the game that introduce a new audience is different game modes, or limited time skins or weapons that are relevant to the new target audience.
- people choose a game or media because to appeals to the target audience, or they expect that type of media.
DO NOW. 11th December 2024
- An audience that engages with media messages
- An audience that does not respond to media messages
- PIES
- synergy convergence
- DEL
18/9-Good knowledge of the theory. T: 2. more application of the theory to a text.
ReplyDelete16/10- 3/12 T: try to include 3 reasons why synergy benefits the brand, follow the structure in the breakdown.
ReplyDelete13/11- You need to follow the structure of the sentence starters to answer the question Alfie. Have a go at this again please.
ReplyDelete